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PostPosted: Tue Nov 24, 2009 9:50 am 
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TPMG ARISTOCRAT
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what's RSI? :shock:


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PostPosted: Tue Nov 24, 2009 10:31 am 
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From Reimar
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My process is simple, although in this case it takes some time to do. It'll probably take as long to explain as to finish an image. Here goes:

- After optimizing and converting from RAW, import to CS3.
- duplicate layer (Ctrl-J).
- Use the spot healing brush (J), and the smallest size (use [] to control) to remove as many zits as possible. You can click quite quickly here - use two hands. Use the clone tool for any troublesome border areas (like ear piercing marks).
- Create a new transparent layer (click icon at bottom of layer palette).
- Set the brush at 25% opacity at a relatively large soft size. The idea is to use this like a large powder puff. Don't worry about dust getting everywhere - we'll clean that up later.
- Repeatedly sample the underlying color (use the Alt key) and brush a bit. Sample some more and brush this color on a large area with that color. Don't sample highlights - just sample the nearby skin color.
- This will even out color, mute shiney skin and soften the face. We want soft but not too soft.
- Since we used a large brush, we got powder on the eyes, eyebrows, lips etc. We're going to erase that by adding a mask and painting black at 100% over these areas.
- We're going to add some grain to this softening layer. I added noise (Filter - Add Noise - 5%, uniform, mono)
- Reduce opacity of this layer to 80% to let some more shine and skin texture come through.
- Flatten.


Thanks for this. I will have to try this out.


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PostPosted: Tue Nov 24, 2009 11:09 am 
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I'm on TPMG way too much
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PotatoEYE wrote:
what's RSI? :shock:


http://en.wikipedia.org/wiki/Repetitive_strain_injury

And yeah, I get why Wacom is making a killing in the industry.


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